Re: Brackly Hall: Can you help me get a better low score.
gremlinn, on host 98.212.130.10
Saturday, September 24, 2011, at 16:22:41
Re: Brackly Hall: Can you help me get a better low score. posted by lelo14 on Saturday, September 17, 2011, at 23:39:29:
> > > Hi, I just started playing the Adventure Games. > > > After a lot of work I solved Brackly Hall. > > > But I noticed in the Hall of Fame that I had done it in 1421 moves but some other people did it in only 225 moves. I solved it again in 228 moves. Does anyone have any ideas about how to shave off 3 or more moves? It's driving me crazy! > > > > > > Thanks, lelo > > > > > > P.S. I'm available to give hints for other people trying to solve Brackly Hall. > > > > So good news and bad news. The good news, it is possible to shave off three more moves. > > > > The bad news is that the game has been out for so long and played by so many people so many times that whatever the lowest number of moves in the hall of fame is, that's probably the lowest number of moves possible. > > > > In the MORE BAD NEWS arena, the only way for you to figure out how to get it down that low is through good old fashioned blood sweat and tears. You'll have to go through the game, map it out completely, then figure out what you have to do, and then figure out how to do it in the most efficient way possible. That's the only way you're going to get a lower score than you've already got. > > > > Starting with Brackly Hall is a great way to introduce yourself to Low-Scoring. At least you didn't do with Escape from St Mary's or Perils of Akumos, either of which I won't even attempt to low-score. > > > > Good luck on it, though, and I hope you manage to get there. > > > > -Rifty > > Rifty, Thanks for the reply. > > I figured as much on all accounts, but was just hoping against hope that someone would have some suggestion. > > I currently in the blood, sweat, and tears mode. I have complete detailed maps of the whole place (unless an undiscovered passage or room would be the key to shaving off 3 moves, which seems unlikly). I have a complete inventory of all the items I can find plus where and how to get them and how to use them. (I doubt there is anything more to know about the stuff you can get.) > > I know the order that critical moves need to be done in but there are a lot of options. (Like in real life, you can empty your pockets, hang up your coat, and greet you wife in any order but one order might be "better".) This is the area that I think I can improve but it's a slog to consider all the options. Maybe I should write a computer program to figure it out. > > I realize that I'm probably on my own here but of course I'll take any suggestions on how to work the problem. > > Again, I'm available to give hints but I won't post any spoilers. > > Thanks again to Rifty. > lelo
I once had the best Brackly Hall finish at 236 moves and thought the game's complexity was manageable enough that I'd reached the minimum. By now it's apparent that I must have missed multiple ideas/observations to shave off moves. I highly doubt I even have the best possible counts for the games *I* authored. (Though someone got within 1 move of me in Perils of Akumos, so it's possible.)
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